Sub-Badge 1: ID Professional communicator

Challenge 1: Write and edit messages that are clear, concise, and grammatically correct

Artifact 1

Reflection

For the competency “Write and edit messages that are clear, concise, and grammatically correct,” I have selected my Game Pitch for Surviving the Camps as an artifact. This pitch was developed to create a historically grounded and emotionally impactful game that helps players understand the complex ethical and logistical decisions faced by both detainees and administrators during Japanese American internment in World War II, relating these decisions to the world of 2024.

In both educational and professional settings, the ability to effectively analyze and design decision-making scenarios that simulate real-life challenges is critical for fostering empathy and understanding. The game pitch I created serves as an interactive platform where players engage with scenarios that reflect the multifaceted challenges of internment camps, from managing scarce resources to navigating ethical dilemmas. This pitch demonstrates my ability to design experiences that allow learners to explore different perspectives and make decisions that echo historical events while drawing parallels to contemporary issues of civil rights and community resilience.

My experience in instructional design has enabled me to effectively craft game-based learning environments where complex scenarios are broken down into understandable, relatable choices. In Surviving the Camps, the decisions made by players—such as how to distribute food or maintain camp morale—are designed to provoke reflection on similar ethical challenges in today’s society. This real-world relevance is key to encouraging players to think critically about issues of power, authority, and social justice, helping bridge the gap between historical events and modern experiences.

The inclusion of reflective prompts in the game’s design—asking players to assess the impacts of their decisions—further supports this competency. By prompting players to consider both the immediate and long-term consequences of their actions, the game encourages a deeper understanding of how choices affect community well-being. This reflective component exemplifies my ability to design learning experiences that go beyond surface-level understanding, instead fostering critical analysis of complex social and historical dynamics.

This artifact exemplifies the competency of designing complex decision-making scenarios by offering players an immersive role-playing experience with multiple perspectives and branching narratives. The process of developing the game pitch helped me realize the importance of empathy in learning design, particularly when dealing with emotionally challenging content. The experience underscored the value of creating scenarios that require players to navigate ambiguity and make decisions that don’t have clear right or wrong answers—an essential skill for understanding both historical and present-day complexities.

Moving forward, I will continue to apply these scenario-based design skills in my projects, with an emphasis on fostering critical thinking and empathy through interactive learning experiences. My goal is to create instructional materials that are not only informative but also transformative, helping learners connect historical lessons to current societal challenges. By utilizing the principles of game-based learning and real-world relevance, I will design impactful, learner-centered experiences that inspire thoughtful engagement with complex topics.

Artifact 2

The app I am proposing in my CIP storyboard represents a significant step toward my goal of teaching technology tools to doctoral students and transitioning into a Product Implementation Manager role or a similar position within a growing technology company. The storyboard, created using Canva, incorporates elements of both Cognitive Information Processing (CIP) and Social Cognitive Theory. Originally, I intended to focus solely on CIP, but integrating Social Cognitive Theory has allowed me to create a more dynamic, engaging learning experience, enriching the overall design by making it more relatable to learners.

One of the key aspects of this project is the balance between CIP’s structured, step-by-step approach to processing information and Social Cognitive Theory’s emphasis on modeling and observation. CIP provides the framework for how learners absorb, retain, and recall information, which is crucial in teaching complex technology tools. Social Cognitive Theory adds another layer by encouraging learners to observe and model behavior, which makes the learning process more interactive and personal. This combination of theories strengthens the module, ensuring that learners not only understand the technology but are also able to apply it in real-world scenarios.

Creating this storyboard has been an enlightening process. It has helped me transform theoretical concepts into a concrete artifact that demonstrates how these learning theories can be applied in real-world educational settings. The opportunity to integrate multiple theories into one cohesive learning module has expanded my understanding of how to structure learning in ways that accommodate different learning styles and cognitive processes. For example, the initial introduction to the technology tools uses CIP to break down complex information into manageable segments, ensuring that learners can focus on one step at a time. Meanwhile, Social Cognitive Theory encourages collaboration and peer learning, where students can observe each other’s progress and apply feedback to improve their own understanding.

This experience has been particularly valuable in aligning my skills with the demands of today’s educational technology landscape. With the rapid growth of AI-driven tools and digital platforms, the need for instructional designers who can integrate theory with technology is greater than ever. My work on this CIP storyboard has shown me that learning is not just about delivering content—it’s about creating meaningful experiences that engage learners on multiple levels. By incorporating Social Cognitive Theory, I was able to add a personal touch, ensuring that learners feel connected to the material and can apply it effectively.

Looking ahead, I plan to continue using the principles of CIP and Social Cognitive Theory in my future projects. Whether it’s developing learning modules for a start-up or creating comprehensive training programs for academic institutions, I now have a deeper understanding of how to use these theories to create impactful learning experiences. This CIP storyboard is not just an exercise in theory application—it is a stepping stone toward my broader career goals in educational technology.

The process of creating this storyboard has reinforced my passion for instructional design, and I’m excited about the possibilities it opens up. We truly are living in an exciting time for educational technology, and I look forward to contributing to this field by designing tools and experiences that meet the evolving needs of learners. This project has given me a glimpse of what’s possible when theory meets practice, and I’m eager to continue refining and applying these skills in future roles.

Artifact 3

Reflection

For the competency “Design and develop instructional materials that communicate complex information clearly and effectively,” I have selected my Infographic on Recognizing and Addressing Potential Instances of Cyberbullying as an artifact. This infographic was created to educate K-12 teachers in our school district about the critical issue of cyberbullying, providing them with the tools to identify signs of cyberbullying and strategies to address it effectively in their classrooms.

In both educational and professional settings, the ability to convey complex and sensitive information in a clear, concise manner is essential. The infographic I developed serves as a concise guide that outlines what cyberbullying is, its impact on student learning and well-being, how to recognize it, and actionable steps educators can take to combat it. By distilling comprehensive information into an accessible visual format, I demonstrated my ability to make complex topics understandable and immediately applicable for educators.

My background in educational technology and design has been instrumental in honing my skills in creating engaging instructional materials. This experience was crucial in the development of the infographic, where I employed effective visual elements and concise language to capture the educators’ attention and facilitate understanding. The inclusion of supplemental resources and embedded links allows teachers to delve deeper into the subject, further enhancing the tool’s utility.

This artifact exemplifies the competency of effective instructional design by providing a structured, user-friendly resource that addresses a pressing issue in education. Throughout the project, I recognized the importance of aligning the content with the educators’ needs and the students’ well-being, which led me to focus on practical strategies and recognizable signs of cyberbullying. This process reinforced the value of combining thoughtful design with clear messaging to promote positive outcomes in educational environments.

Moving forward, I will continue to apply these design and communication skills in future projects, acknowledging that the clear presentation of information is vital for empowering educators and supporting student success. My goal is to further refine my ability to create instructional materials that not only inform but also inspire action. By staying abreast of current educational challenges and leveraging innovative design tools, I aim to develop impactful resources that contribute meaningfully to the field of education.

Artifact

Reflection

For the competency “Communicate important guidelines and ethical considerations effectively through instructional materials,” I have selected my Infographic on Maintaining a Professional Image and Limiting Oversharing of Personal Information as an artifact. This infographic was developed to guide K-12 teachers in understanding the importance of professional boundaries online and the potential consequences of unprofessional or unethical online behavior.

In today’s digitally connected world, educators must navigate the complexities of online interactions while upholding professional standards. The infographic I created addresses this need by clearly outlining the risks associated with oversharing personal information and failing to maintain a professional online presence. It highlights the impact such behaviors can have on teaching effectiveness, student relationships, and career longevity.

Drawing on my experience in corporate communication and educational design, I focused on delivering key messages succinctly while using visuals to enhance understanding. The infographic presents real-world examples of negative online behaviors and their consequences, as well as practical strategies for educators to protect their professional image. By integrating concise text with engaging graphics, I aimed to create a resource that is both informative and easily digestible.

This artifact demonstrates the competency of effective communication by translating important ethical guidelines into an accessible format for educators. During the development process, I recognized the challenge of conveying sensitive information without sounding punitive. This led me to adopt a supportive tone, emphasizing proactive strategies and the benefits of maintaining professional boundaries. The experience underscored the importance of empathy and clarity when addressing ethical considerations in instructional materials.

Looking ahead, I will continue to leverage my communication skills to develop resources that support ethical practices in education. My objective is to create materials that not only inform but also encourage reflection and positive change among educators. By embracing best practices in instructional design and staying informed about emerging digital trends, I aim to contribute to a culture of professionalism and responsibility in the educational community.

Challenge 2

Solicit, accept, and provide constructive feedback.

Criteria for successful completion of this challenge: Evidence must demonstrate asking for, providing critique and utilizing feedback to improve one’s own performance or work.

Reflection must address: How you have asked, utilized and provided feedback to others.

Artifact 1

Research Paper Before Feedback Draft 2 (after extensive analysis and literature review)

Feedback Question and Response from Professor

Hi Jason,

This is a great start. The first paragraph is good.

To strengthen this significantly, you should locate literature that will support your statements. For example, the last two statements in your second paragraph are stated as facts; therefore, if you can locate some journal articles that have found these statements to be true, you can cite that literature as evidence.

In addition, as you get into the next few paragraphs, try to use examples that are documented as much as possible rather than your own experience. For example, if you can locate several papers discussing using where these technologies have been used, or the authors have called for their use in the environments/contexts and with the learners you are focused on.

Thank you,

*****************************
Victoria L. Lowell, Ph.D.
Learning Design and Technology | College of Education | Purdue University

Document Updated with Comments from Purdue Online Writing Lab

Final Document after Further Edits and Iterations

Reflection

During the revision of my paper, I applied feedback from both Purdue OWL and my professor, Dr. Victoria Lowell, to enhance the clarity, conciseness, and grammatical accuracy of my writing. After submitting my abstract and introduction, Dr. Lowell provided valuable guidance to help me get on the right track. She suggested locating literature to support my statements, especially in areas where I had made general claims without evidence. This prompted me to find and cite relevant journal articles, which strengthened the academic rigor of my arguments and added credibility to my work. Additionally, Dr. Lowell encouraged me to specify my topic further and use documented examples rather than relying solely on my own experiences. This advice led me to refine my focus on AI and VR technology with adaptive learning in constructivist learning environments, including workplaces and schools, ensuring my arguments were well-supported by existing research.

Dr. Lowell also offered suggestions for future edits to prepare the paper for potential publication, highlighting the importance of ongoing refinement. Meanwhile, the feedback from Purdue OWL primarily addressed structural improvements, helping me create a more cohesive and organized paper. Their guidance on making my messaging clearer ensured that my ideas were effectively communicated without ambiguity.

Throughout this process, I remained open to feedback, recognizing it as a crucial opportunity for growth. Accepting constructive criticism from Dr. Lowell and Purdue OWL allowed me to develop a more polished, academically sound paper that aligned with the competency of writing clear, concise, and grammatically correct messages. Moving forward, I will continue to apply these lessons in my projects, understanding the value of thorough revision and the importance of supporting claims with evidence, particularly when dealing with complex instructional challenges in technology-enhanced environments.